Weapon Types & Velocity

Velocity

Before the first game, all guns must be speed checked. Those that refuse, will not be permitted to participate.

BB Weight0.20g0.25g0.28g
Velocity0.98 m/s0.87 m/s0.82 m/s

Only airsoft guns that meet the above criteria (in compliance with Japan’s Firearm and Sword Possession Control Law) are permitted. If the gun is slightly over you cannot use it until it meets the velocity requirements. If it is much higher, we will follow local laws. We must confiscate and report weapons that exceed the limits of Japanese firearm laws.

Speed Test

The speed test starts with a long range shot at a target. This checks that the hop-up has not been set to maximum (to lower the velocity). Then, 3 shots are fired into the chronograph. One of the BB’s will be weighed to check the velocity meets requirements.

If one shot is slightly over the limit, you will be asked to make adjustments and cannot use the gun until it complies with local laws. If the gun is too far over the limit, the police will be contacted.

Any modifications to the gun on-site or changes in the hop-up will require the gun to be checked again.
Participants must not bring airsoft guns that they know are overpowered. Do not bring guns modified beyond legal limits or designed to cause excessive bodily harm.

Weapon Types

Any airsoft weapon that complies with Japanese laws is permitted. The only exceptions are as follows:

  • 40mm MIKE grenades
  • Strobe Lights
  • Laser Sights Grade 2 and above
  • Flashbangs

We reserve the right to refuse the use of equipment that could be dangerous or harmful to our members.

Propellants

Standard propellants (e.g., electric, HFC134a gas, air) are allowed unless specified otherwise. Use of restricted substances is strictly prohibited.

Players may use alternative propellants at their own risk, provided they comply with muzzle velocity, safety regulations and local laws. Users assume full legal liability for any consequences arising from their propellant choice. We disclaim all responsibility for incidents related to propellant usage.

If an individual deliberately brings such equipment, they will not be allowed to participate in our events. This is seen as they are disregarding the safety and well-being of other members.

Safety

Age

For general games, participants must be 18 years of age or older to join airsoft games.

For family friendly activities any difference in the age requirement will be stated on the event page.

Alcohol & Substances

Alcohol and illegal substances are strictly prohibited before and during the game. Anyone under the influence will not be allowed to participate.

Protective Equipment

Participants must use proper eye protection that meets ANSI Z87.1 standards or higher. Shooting glasses or mesh eye protection is allowed. The wearer is responsible for any accidents or injuries due to their choice of safety equipment.

We strongly recommend participants wear full face protection and head protection at games to prevent injury.

General Rules

Hit Calls

Players must call out “Hit!” loudly and raise their hand or weapon when hit by a BB. Dishonesty will not be tolerated.
If a player does not call hits, they must remove any plate carriers or equipment. This ensures they can feel the hits.
Further issues will result in a time out or dismissal from the event without a refund.

High Speed Weapons

Guns that fire more than 30 shots per second on full-auto should be used in short bursts. This helps to avoid over-killing participants.

Overkills

When you shoot someone, be cautious of how many shots hit them and where it hits them. Concentrating multiple shots to an area when you have hit someone is excessive. This is especially important when a person has called their hit.

If someone does not call a hit, shoot them again until they do. But remember that armoured areas and things like bushes/fauna etc. will negate the impact of a shot.

Those that break this rule will face limitations. They will have no full auto. There will be magazine and BB limits. Alternatively, they might be restricted to handguns only or be sent home.

In the event the game has a juggernaut, shoot the armoured parts of the juggernaut and not bare skin. Juggernaut armour is designed to make a sound when hit.

Blind Firing

In general blind firing (shooting without looking in the direction of the BB’s flight path) is not allowed. You do not need to specifically aim down the sight, but you must be aware of where the shots are going.

Headshots

To align with best practices for safety and sportsmanship, headshots to the back or side of the head are now prohibited.

Headshots should be aimed at hard protective equipment such as helmets or full face masks and not bare skin. Our goal is to maintain a fun, fair, and safe environment for everyone. If you are concerned, please bring adequate face/head protection.

Shooting the head at a distance less than 10 metres is not allowed. This rule does not apply in modes with a specific head shot rule. However, full-head protection will be provided for these games.

Physical Contact

No physical contact with other members is allowed without their prior consent.

Abuse

Verbal or physical abuse of any kind will not be tolerated. This includes confronting members regarding issues and arguing. If there is an issue with another member, you should report it to a leader. They will manage the issue as soon as possible.

Complaints

In the event of a complaint against a participant, action or activity, we will speak to the offender. If necessary, we will warn them. Members are not to engage other members in disputes but instead inform someone in charge as soon as possible. Complaints will be treated as private and names will not be shared.

Our Say is Final

Instructions from an AOJ leader or game master must always be followed. This ensures safety. It also maintains problem-free events and activities. Any decisions made by AOJ leaders are not decided by an individual. They are discussed by multiple leaders and then a decision is made.

5 Strike System

If there are issues with complaints, we have a 5-stage system to manage them. Any offenses can be seen on your profile by yourself and AOJ leaders only. This system also addresses other problems with members. These problems may not be in the Terms & Conditions or rules. They are based on complaints by other participants, the field, or our leaders.

At least two AOJ leaders will agree on any formal action. At least two leaders will also be involved in delivering the warning or action.

Courses of action are outlined below.

  1. Warning and Restrictions
    • You will be issued a warning for the violation. Depending on the severity of the offense, restrictions may be applied, such as limitations on weapon or equipment types.
  2. Further Restrictions
    • You will be issued another warning. In order to participate, there will be restrictions on the equipment you use based on the offenses.
      For example for overkilling, you may not use full-auto or only be allowed to use real capacity magazines.
      For multiple overpowered weapons, you will be limited to using our rental guns only.
  3. Temporary Removal
    • You will be asked to leave or sit out all remaining games for the day. No refunds will be provided.
    • For severe offenses, your future reservations may be canceled, also without a refund.
  4. Temporary Membership Suspension
    • Your membership will be suspended for a period of three months. During this time:
      • You will lose access to book events, view event details, and post comments.
      • Interaction on our homepage, LINE OpenChat and other communication networks will be disabled.
  5. Permanent Ban
    • If issues persist after your suspension has been lifted, your membership will be permanently revoked.
    • You will be blocked from all communication channels, including our media platforms and OpenChat. This step ensures the safety and harmony of the community.

We reserve the right to make amendments as and when problems arise or laws change.