Operation Shadow Strike — Quick Start

This is a skim‑fast quick start: read once, play confidently.

Three factions. One nuke. Deals, raids, and betrayals decide who controls it.


Choose your team

  • Taskforce Onyx (Multicam) – Milsim‑leaning teamwork and coordinated pushes.
  • Black Talon (All Black Tactical) – Guerrilla tactics, deception, and shock attacks.
  • Vulture Cartel (Civilian/Tactical) – Best for newer players; social‑deduction & trading focus.

How a round works (the loop)

Team Unique Brief → Deploy → Do the objective → Physical handoffs → Tally / Reset

  • Objectives: control, deliver, sabotage, extract, or steal intel.
  • Trades only count on physical exchange.

Critical rules (read once)

  • Ammo limits: Real‑cap magazines/30 BB limit per magazine. No mid‑round reloads (Cartel may reload only at the Resupply Hut).
  • LMGs: In‑game LMGs are rare power‑ups. Player‑owned LMGs (Task Force / Black Talon): 200 BBs per round, no mid‑round reloads.
  • Physical props: If you’re hit while carrying credits/objectives, drop them where you fell.
  • Downed/medic differences: To be downed (instead of instantly killed) you must be wearing a plate carrier + helmet with a combined weight of 5 kg or more. Task Force can shoot, crawl or self‑revive for 30 secs when hit; doing so makes them a valid target to shoot and finish them off. Black Talon and Cartel are immediately incapacitated; bleed out after 1 min.
  • Capture & ransom: Held to round end = auto resolution. Black Talon may “pill” during transport (pre‑secure). Black Talon can execute downed enemies (tap + callout).
  • Interrogation (Cartel mechanic): You can be interrogated during enabled rounds. If you submit, you must tell the truth. If you don’t submit, you may endure up to 5 leg shots to pass without answering. A marshal may stop or modify the process for safety.
  • Spies & voting (Cartel): The Cartel has embedded spies. Cartel may call a vote to expose them and unlock perks. A wrong vote causes the accused player to defect to Black Talon.

What to bring & Safety

  • Bring: Hydration, dead rag, labeled mags, sling, eye/face pro.
  • Safety: Respect staff, call your hits, no blind fire, follow field chrono/pyro rules as briefed.

Map & where to go first

  • Map should clearly mark Spawn / Church (Cartel stash) / Resupply Hut.
  • If lost: find your faction lead at [rally point] or ask a marshal to buddy you up.

Links / QRs

Watch (Rule Videos):

Read (Full Rulebook):
https://docs.google.com/document/d/1DUmqW0OJJuglGVqTP_VHD_H8VxziwjZ-N7gUp8DcRwk/edit?tab=t.0#heading=h.ubspv2o75aky

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