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Badger avatar
Badger Sergeant Event Feedback
2026/04/30 12:30
In the Bag (working title)

This is intended to be a variation of Black Hawk Down, to be a little more goal-orientated than simply 'eliminate the heli crew'.


Scenario

A small aircraft carrying government agents transporting a diplomatic bag of sensitive intel experienced engine failure and was forced to land between the territories of two warring factions. Both factions see a golden opportunity to acquire this intel, with which they can blackmail and exert influence over the president. The agents on the plane radioed their position and are prepared to defend themselves and the intel. Armed with only pistols and the plane's medkit, they must await rescue, ETA 15 minutes.


Setup

Use a suitable building to represent the plane.
Agents set themselves up in (and around?) said 'plane'. After two minutes, game begins and the factions can leave their spawn points.
Maybe allow the agents one small rifle/sub-gun with one midcap for balance (kind of like the plane's PDW)?


Teams

Agents
Armed with pistols and limited ammo, they must defend the intel.
Respawns limited by number of bandages in the medkit.
Agents win if they still possess the intel at the end of game.

Factions A and B
Semi-auto only.
Respawn in pairs/threes/etc at base.
One faction wins if they return the intel to their base by end of game.


Other details

Agents can remain in position if they can be revived. They can either be bandaged by another agent or do it themselves. If they are shot and can no longer revive, then they leave the game (to prevent confusion if/when factions enter the plane).

There is no limit to the number of times an individual agent can be revived, as long as there are still unused bandages. Agents can't shoot if they are waiting for revival. Bandages and bandaging duties can be organised however the agents see fit.

The intel case must be in the plane. If the intel is still in the plane at the end of game but no agents are alive, then the agents win (we'll assume the rescue team comes in and secures it).

Should a grenade by used to clear agents from the plane, the intel is considered destroyed and no one wins. This rule should be adjusted according to balance.
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Badger avatar
Badger Sergeant Event Feedback
2026/05/04 07:53
'Press Gang' (TDM Variation)

This game is designed for three teams, though it's really only possible for two to win.

Two main teams, A and B (probably TF and BT) have one life/no respawns. Team C (probably RB) has one respawn. All teams start the game from their base.

If a TF or BT player is hit, they're out and leave the field. If a RB player is hit, they kneel down in position (or maybe move to a more visible spot if necessary) with hands on head.

If a kneeling player is tagged by a TF or BT player, they have been 'press-ganged'. They go to the base of the team that tagged them, put on an armband (e.g. blue for TF, red for BT) kept there and play for that team. If they are shot after this point, they're out and leave the field.

At the end of game time, the team with the most players remaining wins (TF and BT include their press-ganged players, of course).

I'd have to sew up enough suitable armbands for this game (which can then be used in other game modes). The game could be expanded to all three teams being able to press-gang given enough armbands in three colours.
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