OPERATION FILE

Siege and Defend

Scenario briefing and mission structure

Game Details

Siege and Defend has two stages for both teams.

Stage 1
Cartel Team are to transport their loot to a secure location and place it around the area. They will wait for reinforcements. Meanwhile, the Marshals search the area and eventually the assault begins. The Marshals should try to neutralize the cartel, gather and catalog all the loot before they bring back to their HQ,

Hit cartel members will go to a predetermined area and wait until the hear the alarm.

Stage 2
When the alarm is sounded, cartel members will return to the stronghold area. They will try to take back their loot before it is transported to HQ and store in a secondary location. The Marshals need to plan how to get the loot to HQ by any means necessary.

Key Game Mechanics

  • Game will have 2 stages so team leaders must know the game mode.
  • Stage 2, no one can respawn and everyone can use full-auto

Red Team

Team Used:
Start Area:
Fire Selector:
Respawns:

Red Team Goal

Blue Team

Team Used:
Start Area:
Fire Selector:
Respawns:

Blue Team Goal

Props Used

Money Blocks, Bags of "Cocaine"

Game Rules

Game Time Limit:

    • 15 – 20 minutes to determine the winner

Winning Condition:

    • Whichever team has the most loot at the end either stashed or on the surviving team members win.

    • If stage 2 does not start then the cartel team wins.

Additional Info

  • Siege Team Stage 1 – Unlimited Respawns
  • Siege Team Stage 2 – No Respawns & Full Auto

 

  • Cartel Team Stage 1 – No Respawns
  • Cartel Team Stage 2 – No Respawns