OPERATION FILE

Domination

Scenario briefing and mission structure

Game Details

This game puts two teams against each other to either capture the most ground or achieve the most points.

Key Game Mechanics

Domination has several variations that can be played using the same devices.

    • Points Game – Most points win

    • Timed Game – Reach zero on each timer for your team to capture the zone

    • Catch & Release – Capture zones, but they can be taken back by enemies

Red Team

Team Used: Red Team
Start Area: Opposite Ends of the Field
Fire Selector: Semi-Auto, 1x LMG Full-Auto Gunner per team
Respawns: In Pairs

Red Team Goal

Points Game

Get the most points (the longer the button is held, multipliers become active)

Timer Game

Capture more zones than the other team (once captured, the area becomes a respawn)

Zone Game

Capture more zones than the enemy team (can be neutralised and recaptured)

Blue Team

Team Used: Blue Team
Start Area: Opposite Ends of the Field
Fire Selector: Semi-Auto, 1x LMG Full-Auto Gunner per team
Respawns: In Pairs

Blue Team Goal

Points Game

Get the most points (the longer the button is held, multipliers become active)

Timer Game

Capture more zones than the other team (once captured, the area becomes a respawn)

Zone Game

Capture more zones than the enemy team (can be neutralised and recaptured)

Props Used

Domination Timers

Game Rules

    • 15 minutes to determine the winner

    • Holding the button colour of your team will either grant points, time or capture the zone

    • Ideally there are an odd number of timers to ensure there won’t be a draw

Additional Info

Game mode is adaptable

Respawns

    • A captured zone can be used as a respawn area, putting further pressure on other teams.

Juggernauts

Adding a juggernaut can change the dynamics of the game and prevent camping.

    • Juggernaut can be used to defend a zone

    • Juggernaut can be used to balance the gameplay

    • Collectibles can be used to send the juggernaut to the enemy