Two teams each start with a “hostage” (a teammate without weapons). The objective is to rescue your hostage from the enemy base while preventing the other team from rescuing theirs. This creates a tense balance between offense and defense as teams must split their focus.
Hostage Exchange
Physical Demands | 💪 💪 💪 |
Preparation Time | 🛠️ |
Duration | 🕒 🕒 |
Downtime | 🛌 🛌 🛌 |
Difficulty | 🧠 🧠 |

Key game Components
Teams | Red Team | Blue Team |
Start Area | Opposite Ends of the Field | Opposite Ends of the Field |
Respawns | Medic | Medic |
Fire Selector | Semi-Auto | Semi-Auto |
Goal | Capture enemy team hostages | Capture enemy team hostages |
Props Needed | None |
Additional Information | Downed enemies can be taken as hostages |
Game Details
One player from each team joins the opposite team, unarmed. Each team must then try to rescue their team’s hostage, while preventing the other team’s rescue attempts.
Hostages must keep moving even minute.
This is a medic game, where any team member can revive a team mate every 10 seconds. However, fallen enemies can be taken as additional hostages.
The team with the most hostages, or rescues their primary hostage wins.
Key game Mechanics
- Primary hostage is unarmed
- Additional hostages cannot fight back until they are rescued
- When hit, players must kneel or sit and await a team member to revive them.
Reviving incorporates both team members counting to ten (at a reasonable speed) while touching. - If a player is down, they can be taken as a hostage by the other team.
Game Rules
- Hostages must keep moving every minute at the most
- Revining team members must take no less than ten seconds
- Fallen players cannot move (except to move out of the way of incoming fire)
Additional Game Information
N/A