Final Countdown
Final Countdown is a game mode like no other. Each team has a ticking bomb at their base. They cannot move it, there are no instructions or information for how to disarm it, just a code on a card inside the case. Both teams must enter their code into the code breaker to get instructions of where to go and what to do. They have a set amount of time to find all the codes and enter them into the Code Breaker device to decipher them to reveal code fragments, figure out the order and disarm their bomb. All while the other team is trying to do the same. It soon becomes a race against time to not only disarm the bomb, but to try and hinder the progress of the other team.
Start Area | Opposite Ends of the Field |
Fire Selector | Semi-Auto |
Respawns | In Pairs |
Props Used | None 2x Airsoft Bombs 2x Code Breakers |
Goal | Find all the clues to disarm the bomb and get to extraction |
Additional Info |
Each team can have one support gunner (always full auto) using an LMG with a bipod. |
Physical Demands: | 💪 💪 💪 |
Time Required: | 🕒 🕒 🕒 🕒 |
Preparation Time: | 🛠️ 🛠️ 🛠️ 🛠️ |
Downtime: | 🛌 🛌 |
Complexity: | 🧠 🧠 🧠 🧠 |
Final Countdown Game Details
In addition the code system will change with each event, some will use other props or even physical puzzle formats similar to that of real escape games. All while under fire from enemies.
There are multiple ending scenarios for this game.
- One bomb is disarmed and the other detonates
- Both bombs detonate
- Both bombs are disarmed
Once a bomb is detonated, that teams base (let’s say Red Team) is destroyed and they have no more respawns. If the Blue Team has disarmed their bomb, then the Red Team can try to sabotage their progress to ensure they do not reach the exit.
The team that disarmed their bomb must close the case and get the bomb and code breaker to extraction. While the other team try to prevent them reaching the exit.
Final Countdown - Key Game Mechanics
The team that disarmed their bomb must close the case and get the bomb and code breaker to extraction. While the other team try to prevent them reaching the exit.
The winner is decided based on several factors by the game master.
- Speed of disarming (in the event both teams disarmed their bomb)
- Number of surviving team members (if a bomb detonates)
- Getting a disarmed bomb to the exit.
Disarming the bomb does not mean winning. As the game will evolve during the session.
There will also be unique rules for this game.Also when a bomb detonates, that team will go “weapons free” and can defend themselves with full-auto fire.
Game Rules
- Semi-auto only (except one support gunner per team)
- Respawn in pairs
- Do not touch the opposition’s defusal clues
- Do not spawn camp or shoot at the bomb location
- Codes or clues do not have to be collected. (You can use a scope to read and relay information back to base)