OPERATION FILE

Capture the Informant

Scenario briefing and mission structure

Game Details

Roles and Responsibilities

Police Team

    • Objective:
      Eliminate the police and capture the informant.

    • Tasks:
        1. Establish defenses at critical locations to ambush the police.
        2. Once the informant is captured, take them to a predetermined location for questioning and put the bomb vest on them.

    • Tasks:
        1. Strategically traverse the field along the set route and deliver the informant.
        2. Prevent the informant’s capture.

Cartel Team

    • Objective:
      Eliminate the police and capture the informant.

    • Tasks:
        1. Establish defenses at critical locations to ambush the police.
        2. Once the informant is captured, take them to a predetermined location for questioning and put the bomb vest on them.

    • Objective:
      Escort the informant to the safehouse

    • Tasks:
        1. Strategically traverse the field along the set route and deliver the informant.
        2. Prevent the informant’s capture.

Cartel Team

    • Objective:
      Eliminate the police and capture the informant.

    • Tasks:
        1. Establish defenses at critical locations to ambush the police.
        2. Once the informant is captured, take them to a predetermined location for questioning and put the bomb vest on them.

Key Game Mechanics

This game is a prelude to a hostage rescue game, so the game is more story driven and less about winning and losing, and more about having fun and playing the part.

Red Team

Team Used: Criminal Team
Start Area: At the field entrance
Fire Selector: Full-Auto
Respawns: Unlimited, In Pairs

Red Team Goal

Eliminate the police and capture the informant.

Blue Team

Team Used: Police Team
Start Area: Scattered throughout the field
Fire Selector: Semi-Auto, 1x LMG Full-Auto Gunner per team
Respawns: Medic

Blue Team Goal

Protect the informant.

Props Used

VIP Vest

Game Rules

The Kingpin can fire in full-auto and respawns at the nearest checkpoint.

  • Kingpin can not use weapon sights
  • Kingpin can run, but after being hit can only walk to a checkpoint.
  • Kingpin cannot capture the informant.

Additional Info

If the informant is hit, they take a knee for 5 seconds.

The police will lose this game as it is part of a story driven game series that leads to the police trying to rescue the informant.