This game departs from the standard VIP game, by almost ensuring their capture and leading to a Hostage Rescue game afterwards where the winner can then be determined.

Start AreaA Team: At the field entrance
B Team: Inside the Field
Fire SelectorA Team: Full-Auto
B Team: Semi-Auto
Juggernaut / Kingpin: Full-Auto
RespawnsA Team: None
B Team: Unlimited
Juggernaut / Kingpin: Unlimited
Props UsedNone
VIP Vest
Goal

Police are to escort the informant through various zones. and to the exit.

Cartel are to try to eliminate the police and capture the informant.

Additional Info

If the informant is hit, they take a knee for 5 seconds.

Physical Demands:💪 💪 💪
Time Required:🕒 🕒 🕒
Preparation Time:🛠️ 🛠️ 🛠️
Downtime:🛌 🛌
Complexity:🧠 🧠 🧠

Capture the Informant Game Details

Roles and Responsibilities

Police Team

    • Objective:
      Escort the informant to the safehouse

    • Tasks:
        1. Strategically traverse the field along the set route and deliver the informant.
        2. Prevent the informant’s capture.

Cartel Team

    • Objective:
      Eliminate the police and capture the informant.

    • Tasks:
        1. Establish defenses at critical locations to ambush the police.
        2. Once the informant is captured, take them to a predetermined location for questioning and put the bomb vest on them.

Capture the Informant - Key Game Mechanics

This game is a prelude to a hostage rescue game, so the game is more story driven and less about winning and losing, and more about having fun and playing the part.

Game Rules

The Kingpin can fire in full-auto and respawns at the nearest checkpoint.

  • Kingpin can not use weapon sights
  • Kingpin can run, but after being hit can only walk to a checkpoint.
  • Kingpin cannot capture the informant.

Additional Game Information

The police will lose this game as it is part of a story driven game series that leads to the police trying to rescue the informant.

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