Border Patrol
Border Patrol is an exhilarating team-based activity designed to test strategy, coordination, and teamwork. This game offers endless variations to keep players engaged and challenged.
Details | Information |
---|---|
Start Area | Runners at a designated area Border Patrol must cover an area forming a line or perimeter |
Fire Selector | Runners – Semi-auto Border Patrol – Full-auto |
Respawns | None |
Props Used | None |
Goal | Cross the border to freedom |
Additional Information | Border Patrol should ideally be hidden |
Details | Information |
---|---|
Start Area | Runners at a designated area Border Patrol must cover an area forming a line or perimeter |
Fire Selector | Semi-auto |
Respawns | None |
Props Used | None |
Goal | Cross the border to freedom |
Additional Information | Runners have no weapons |
Details | Information |
---|---|
Start Area | Runners at a designated area Border Patrol must cover an area forming a line or perimeter |
Fire Selector | Semi-auto |
Respawns | None |
Props Used | None |
Goal | Cross the border to freedom |
Additional Information | 1 in 5 runners has a gun |
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Preparation Time: | π οΈ π οΈ οΈ |
Downtime: | π π π |
Complexity: | π§ π§ |
Border Patrol Game Details
The Border Patrol game mimics a high-stakes escape scenario. A small group of players takes on the role of “Border Patrol.” They are tasked with preventing others, known as “Runners,” from crossing a designated boundary or “border” to freedom. The game’s mechanics and variations make it adaptable for players of all skill levels.
This activity not only promises fun but also fosters strategic thinking, physical endurance, and group communication. Letβs dive into its core structure and exciting variations.
Border Patrol – Key Game Mechanics
- Border Patrol can use full-auto.
- Runners can use semi-auto only.
- Border Patrol should ideally stick to a small area once the game begins.
- If the runners are unarmed, then border patrol must use semi-auto.
No Respawns
This game has no respawns for either team.
Game Rules
Border Patrol must stay within a 10m zone they are in from the game start.
Runners can deploy any method necessary for crossing the border.
Game Time Limit:
- 10 – 15 minutes
Winning Condition:
- If more than 50% of the runners cross the border, Border Patrol loses.
Variations
Snipers vs. Handguns: This game will pit snipers (Border Patrol) versus handgun players only.
Chained in Pairs: This has armed players tied together either by their wrists or ankles (depending on the field)
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Goal | |
Additional Info |
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