After the success of the Cops Vs. Cartel/Criminal game series. I have put some of the feedback to use for another game series I have been working on that the games outcome will decide what happens next.

Introducing: Operation Shadow Strike
This game series will focus on a counterterrorism unit versus a terrorist cell.
CTU Team
Enforcement Operators tasked with dismantling a terrorist cell.
Perks:
- Increased ammunition capacity (can refill magazines inside the field)
- Can arrest downed terrorists and take them out of the game (reducing enemy numbers)
- Can use Riot shields
- Can use full-auto when squad leader calls “Weapons free”
Disadvantages:
- Smaller team size (25% smaller than terrorists)
- “Weapons Free” only lasts for 60 seconds
Terrorist Team
Terrorist Cell attempting to prepare for a large scale strike on the US.
Perks:
- Larger Team Size
- Multiple respawn points
- Always full-auto firing
Disadvantages:
- Stricter / limited respawn rules
- When hit must kneel for 30 seconds before returning to spawn.
Each game will have slightly different rulesets for respawns that can be either an advantage or disadvantage depending on the game mode.
Game 1: The Heist
A terrorist cell has located a convoy of gold bars and cash on the move that can fund their operations.
Objectives:
- Military: Move from checkpoint to checkpoint escorting the gold and money.
- Terrorists: Eliminate the escorts and steal the gold and cash.
Game 2A: Smash & Grab (if Military win)
The terrorists have holed up with their loot, CTU has been assembled to find the stash, take it back and arrest the terrorists.
Objectives:
- Terrorists: Fend off waves of attackers until the CTU have been wiped out.
- CTU: Breach the terrorist stronghold, arrest downed terrorists & retake stolen loot.
Game 2B: Secure the Intel (if Terrorists win)
The terrorists are moving crucial intel about their future operations. CTU has a lead on the transport.
Objectives:
- Terrorists: Safely transport the intel across the map or survive for a set time.
- CTU: Intercept and retrieve the intel.
Game 3: Bomb Maker’s Lair
A bomb-making facility has been located. CTU must raid and dismantle the operation.
Objectives:
- Terrorists: Defend the bomb lab and plant bombs in key areas.
- CTU: Secure the bomb before detonation and capture intel.
Outcome A (CTU wins): Leads to “High-Value Target” (A terrorist leader is exposed).
Outcome B (Terrorists win): Leads to “City Under Siege” (Terrorists gain resources to carry out an attack).
Game 4A: High-Value Target (if CTU wins)
The captured intel reveals the location of a terrorist leader. CTU launches a raid.
Objectives:
- Terrorists: Defend the leader until he can be extracted.
- CTU: Capture or eliminate the leader.
Game 4B: City Under Siege (if Terrorists win)
The terrorists now have bombs ready to deploy. CTU must stop them before they strike.
Objectives:
- Terrorists: Defend bombs for detonation.
- CTU: Defuse bombs and neutralize threats.
Game 5: Under Pressure
Terrorists begin a final preparation to assault a military compound believed to be filled with confiscated chemical weapons.
Stage 1 Objectives:
- Terrorists: Gather Juggernaut equipment and heavy weapons to prepare a final assault.
- CTU: Prevent terrorists from gaining armour and weapons.
Stage 2 Objectives:
- Terrorists: Equip Juggernaut in armour and launch attack on military compound.
- CTU: Prevent the fall of the compound and capture terrorists.