OPERATION FILE

Final Countdown (Dual Game)

Scenario briefing and mission structure

Game Details

In addition the code system will change with each event, some will use other props or even physical puzzle formats similar to that of real escape games. All while under fire from enemies.

Once disarmed the team must get the bomb and code breaker to extraction. While the other team try to prevent them reaching the exit.

Key Game Mechanics

The team that disarmed their bomb must close the case and get the bomb and code breaker to extraction. While the other team try to prevent them reaching the exit.

Disarming the bomb does not mean winning. The goal is getting the disarmed bomb and code breaker out of the area.

Red Team

Team Used:
Start Area:
Fire Selector:
Respawns:

Red Team Goal

Blue Team

Team Used:
Start Area:
Fire Selector:
Respawns:

Blue Team Goal

Props Used

None, 1x Airsoft Bomb, 1x Code Breaker, Code Fragments

Game Rules

  • Semi-auto only (except one support gunner per team)
  • Defence Team has unlimited respawns
  • Assault team has no respawns
  • Do not touch the opposition’s clues
  • Do not spawn camp or shoot at the bomb location
  • Codes or clues do not have to be collected. (You can use a scope to read and relay information back to base)

Additional Info

Each team can have one support gunner (always full auto) using an LMG with a bipod.