Final Countdown (Dual Game)

One team has a ticking bomb at their base. They cannot move it, there are no instructions or information for how to disarm it. The team must search the area to find code fragments to enter into the Code Breaker to discover how to disarm their bomb. It soon becomes a race against time to not only disarm the bomb, but to try to suppress the enemy to ensure your team survive.]

  • Team A: Defence Team
  • Team B: Assault Team

Physical Demands đź’Ş đź’Ş đź’Ş
Time Required đź•’ đź•’ đź•’ đź•’
Preparation Time 🛠️ 🛠️ 🛠️ 🛠️
Downtime 🛌 🛌
Complexity 🧠 🧠 🧠 🧠
Start Area Opposite Ends of the Field
Fire Selector Semi-Auto
Respawns A Team: Unlimited
B Team: None
Goal

Find all the clues to disarm the bomb and get to extraction. Winning Criteria is if the bomb and code breaker reach the exit.

Props Used None
1x Airsoft Bomb
1x Code Breaker
Code Fragments
Additional Info

Each team can have one support gunner (always full auto) using an LMG with a bipod.

Game Details

In addition the code system will change with each event, some will use other props or even physical puzzle formats similar to that of real escape games. All while under fire from enemies.

Once disarmed the team must get the bomb and code breaker to extraction. While the other team try to prevent them reaching the exit.

Key Game Mechanics

The team that disarmed their bomb must close the case and get the bomb and code breaker to extraction. While the other team try to prevent them reaching the exit.

Disarming the bomb does not mean winning. The goal is getting the disarmed bomb and code breaker out of the area.

Game Rules

  • Semi-auto only (except one support gunner per team)
  • Defence Team has unlimited respawns
  • Assault team has no respawns
  • Do not touch the opposition's clues
  • Do not spawn camp or shoot at the bomb location
  • Codes or clues do not have to be collected. (You can use a scope to read and relay information back to base)